He then expanded with some examples of what he meant by this: "I would expect that the ability for us to generate imagery of almost any style from photo realism, extreme photo realism, basically a ...
Last time, I talked about racing the beam, a type of graphics used when memory was scarce. Now it’s time to step into the future with more memory and talk about what modern 2D games still do to this ...
Real-time path tracing, the next stage of game rendering, is on the horizon, Nvidia says. But wait--didn't RTX just get here? So what is path tracing, how is it different from ray tracing, and why ...