The dark, classic atmosphere of film noir is often difficult to capture in games. The task only becomes more difficult when the choice is made to combine that film noir aesthetic with a stylized, ...
Character design in animation is a way to tell stories. That can be with an expressive and fun viewpoint, taking us out of reality, and there are so many styles and aesthetics to explore. But the ...
Gematsu recently sat down with Toshiyuki Kubooka, the character designer and animation director behind the LUNAR series, to discuss the remastered editions of LUNAR: Silver Star Story and LUNAR: ...
“I mean, I don’t know what any of the plans are for the future for any of the characters. I think we’re always just trying to work as hard as we can on the project at hand. Being Marvel Studios’ first ...